DOOM

DOOM

I enjoy playing Doom WADS quite a lot.


Doom

The classic original Doom game you all know and love. Its very easy for the most part once you've played basically any other wad that came out after it. Since it is lacking all of the enemies introduced in Doom II, it feels a little lacking in enemy variety. Level design is creative and -in espeically the first episode- the secrets are very fun to find. Some of the levels in the second and third episodes are bad, but the game is mostly of consistent quality.

Doom II

Most people praise Doom II's for its new enemies and adding the super shotgun, but dislike the actual levels present in the game. I disagree, I enjoy Doom II's more experimental level design; City levels are fun. It's not that great I suppose, but Doom 1 is a bit overrated in comparison, particularly it's first chapter.

Final Doom: TNT Evilution

The easier half of Final Doom, It's got some cool uniqe and fun levels, the second half is mostly long levels, it does an pretty good job at not making them too much of a pain to beat without saving most of the time.

Final Doom: The Plutonia Experiment

This is the Dark Souls of doom wads. I say this as a joke, but find it quite an accurate statement. The unique tightly-designed levels of Plutonia are punishing at first, but a blast to learn how to get around their precise tricks and traps, i part thanks to having shorter levels than usual. Probably the best official doom wad, every enemy, platform, and item is placed thoughtfully and with care. Unfortunatley, there is no original music.

Doom II Master Levels

This wad is bit more obscure as far as official ones go. It is brown, too brown; When Quake is very brown it's cool, when Doom does it it's really lame. Some levels are okay, some are awful, most are just forgettable.

Memento Mori

This is the first fanmade .wad I played all the way through, it was released in 1997 as a collaberative project. MM is quite a classic mod, I would say it's the earliest one worth playing through. the level design varies but overrall I would say is most like that of TNT Evilution except harder and oftentimes even more ambitious. Some levels are fun, some are not. Having the classic-stlye of level design, you are gonna be annoyed by quite a few monster closet traps kicking you back to the beginning of the stage.

I think it has the best original soundtrack of any wad, at least, as far as the usual metal music style goes. I find the e1m9 theme "" very catchy.

Memento Mori II

A sequel to the first Memento Mori, released in the same year. It's level design style is very much of the 90s, lots of traps. I have nothing against difficult traps and ambushes in short Doom levels, but at least half of the levels in Memento Mori II are long and sprawling with moster counts of over 200. I was only able to play through this wad by saving quite a bit mid-level, I did not have the time to memorize every place where a chaingunner appears behind you.

My House

MyHouse.wad is a very unique mod that went viral on the 'net. I got around to playing this two days ago, June 6th 2023. Since this level has a twist to it, I've spoilered my description of it. If you haven't played it, and aren't already familiar with the twist, you can download it here

Click to expand. It's cool reminded me of yume nikki ill make a better description later

Requiem

This wad is advertised as a successor to Memento Mori, basically Memento Mori 3, even though there was never any particullar recurring theme or style to the Memento Mori dualogy. After playing 2 I was feeling burnt out on Doom, and skeptical about playing another potentially frustrating megawad, but I was delightfully suprised at how much better this was than it's predecessors. The enemy placement isn't nearly as unfair, the graphics are better, and there is lots of creativity in the way you navigate levels.

Hell Revealed

Too hard. Didn't finish.